However, in the new version, you always start with a 0 square, opening a minimum of 9 squares on your first click (the one you click plus the 8 squares surrounding it, which may or may not have numbers). This made gameplay substantially more difficult as you had to continue clicking around to avoid guessing situations. ![]() This means in previous versions, your first click often opened only a single number, rather than a large, enclosed area. In both versions, though, you never lose on the first click. ![]() However, it is known that the pre-Vista/7 versions of Minesweeper did not always start your first click on an empty or 0 square (that is, a square with no adjacent mines), while the new version always does. Beyond the innocuous cosmetic changes that you mention, it's not known (nor can I find any proven studies) whether the algorithm was changed as well.
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